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Voices, styles and languages

On this Voices, styles and languages page

How to pick the right voice, visual style and language.

Voices

ShortLoom offers a range of natural AI voices. Preview each before generating - the delivery adapts to your video style, so a calm story sounds different from a high-energy ad. A talking-avatar video uses the same voice library, lip-synced to the on-screen presenter. You can also upload your own voiceover (MP3, WAV or M4A) from Create instead of using an AI voice - captions are timed from the recording. UGC talking-beat cuts need MP3 or WAV; M4A still works on cinematic and presenter.

Your own voices

On Growth and Pro, Studio → Voice clones a voice from a short sample of yours. On Pro, the same tab also has voice design: describe a voice in text, preview it, and save it. Designed and cloned voices both show up in the voice picker when you generate.

Styles

The style controls the script structure, pacing and visuals. Every style below is a real, selectable option in Create → Advanced options, not a category the product has since dropped:

  • Viral Story - hook-driven narrative with dramatic pacing.
  • Educational - teach one fascinating thing in 60 seconds.
  • Documentary - cinematic style, historical or scientific.
  • ASMR - calm, soothing visuals and soft narration.
  • UGC Ad - authentic, product-style pitch.
  • Anime - hand-drawn cel animation, bold ink lines.

Picking a style changes more than the voiceover tone: it steers how the script is written, how scenes are framed, and (for Anime) the visual rendering engine itself.

Languages

Generate in 70+ languages. Pick the language at creation; the script, voiceover and captions all follow. You can re-render the same topic in another language to localise a winner - the script is written fresh in that language rather than machine-translated from the English draft, so idiom and pacing stay natural.

Changing your mind mid-review

If you used the free-draft path (see "Create your first video"), the voice, style and language are all still editable right up until you press Approve - only the render itself locks them in and spends credits.